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Randomize Settings

Often times, especially in nature, a straight line or border is undesired and a big clue something isn't right. That's where randomization settings come in to play.

Normal

This is the standard noise that comes in Blender distributing random values evenly across the geometry.

Amount

The amount of noise to add to the value

Scale

Size of the noise.

Seed

Randomize the noise.

Detail

How small the noise detail should be.

Circular

This noise type is good for bringing a radius closer or farther away from the center. Where Normal may end up creating islands, Circular will ensure the item stays as a whole.

Amount

The amount of displacement the noise will add to the value

Levels

Vary the count of radial displacements

Seed

Randomize the noise

Detail

How small the detail should be.

Curviness

How distorted the radial displacements are from the center

Offset

Ensure the noise transitions smoothly.

Curve

This noise type extends out from the center of a given curve. This is especially useful for breaking up straight lines along the curve.

Scale

Size of the noise.

Detail

Vary the detail level.

Amount

Strength of falloff value to offset

Seed

Vary the randomization of the noise.

Midline

Vary how much the noise is distributed beyond the width of the curve or closer to the width of the curve.