Rotation Modifiers
Follow Object¶
White Oaks (full 3D mesh) always pointing towards the camera.
Object¶
The object to face
Use Active Camera¶
Use the active scene camera instead of manually selecting an object
Rotate 90°¶
Some assets/billboards may not be facing the right way. Enable this to ensure they are.
Simple Wind¶
Wind Speed¶
How fast the turblence texture goes by
Direction¶
Change from where the wind is blowing
Bounce Back Multiplier¶
How much extra the assets should bounce back in the opposite direction of the wind. Higher values will result in more exaggerated bouncing, while lower values will create a more subtle effect.
Lean Amount¶
How much for each asset to lean when blown by the wind
Lean Add¶
Add extra lean for a faster wind look
Turbulence Amount¶
Higher: smaller 'waves', lower: bigger 'waves'
Turbulence Size¶
Size of turbulence (also affects the speed)

