Settings
Layer Settings¶
Example Image of the Shader Layers
Settings From Left to Right
Select¶
Select layer(s) in order to do things to multiple layers at once
Layer Icon/Interaction¶
Shows the active asset or that is a Group layer. Clicking the icon will do the following depending up on the layer type:
- Texture/Procedural Layer: Change the active asset even switching between texture and procedural shader.
- Group Layer: Enter into the group in order to edit the child layers
Layer Name¶
The editable name of the layer. Double-Click on the name to edit.
Layer Asset Name¶
The active asset on that layer as the icon isn't always obvious.
Preview Layer¶
Clicking this button will limit displaying only the layers up to this point. Alt + Left Button in order to solo just this layer.
Layer Visibility ¶
Hide this layer.
Texture Settings¶
Quality Level¶
Easily change the resolution of the active texture
Use Proxy¶
Use a different resolution (quality level) in the viewport than when rendering
Render Quality Level¶
The resolution (quality level) to use when rendering
Mixing¶
How this layer will be applied to the layers below
Opacity¶
Vary the transparency of this layer
Scale¶
The size of texture. By default the textures are meant to be 1mx1m but that's not always what the artist wants!
Displacement¶
The displacement height of this layer
Settings¶
Specular¶
Amount to apply of specular map
Roughness¶
Amount to apply the roughness map
Normal¶
Strength of the normal mapping effect
Wetness¶
Wetness used to make the shore shiny and darker
Water Amount¶
How wet the ground should be.
Water Absorption¶
Vary the darkeness of the wet areas.
Masking - Auto¶
Automatically shade the wet areas underneath Water geometry.
Distance¶
How far away to extend wetness above the water line.
Distortion¶
Distort the edge of the wetness.
Distortion Amount¶
Vary the amount of distortion.
Masking - Height¶
See Height Mask settings.
Transform¶
Location¶
Translate this layer
Rotation¶
Rotate this layer
Scale (per Axis)¶
Scale the individual axes
Anti-Tile¶
Showing no anti-tiling to full anti-tiling.
Use Anti-Tile¶
Remove the repetitious nature of putting 1000s of the same texture next to each other.
Use Voronoi¶
Use a voronoi like texture for the anti-tiling
Edge Blur Amount¶
Blur the cell edges
Edge Blur Noise¶
The size of the noise that disturbs the edge of the cells.
Edge Blur Detail¶
Seed¶
Randomize the anti-tile cells
Cell Size¶
Vary the size of the cells
Location Randomize¶
Minimum¶
The lowest value for each axes to offset
Maximum¶
The highest value for each axes to offset
Rotation Randomize¶
Minimum¶
The least to randomly rotate
Maximum¶
The most to randomly rotate
Scale Randomize¶
Minimum¶
The smallest to randomly scale
Maximum¶
The largest to randomly scale











