Global Settings
Material Name¶
Change the name of the TrueTERRAIN material
Only one TrueTERRAIN material is expected to be placed onto a mesh at a time.
Shader Speed Up¶
Enabling this toggle will tell Blender to cut some corners when rendering to speed up renders. A 10% reduction in render time was noticed while testing. Will change how indirect light affects objects. Also, no known problems with Eevee but Eevee is already a bunch of estimations and cutting corners so unexpected results may occur.
Remove Material¶
Delete the TrueTERRAIN material off the active object.
Material Settings¶
Normal Strength¶
Strength of the normal mapping effect
Details Strength¶
Strength of the bump mapping effect
Details Depth¶
Multiplier for the height value to control the overall distance of the details
Displacement Midlevel¶
Neutral displacement value that causes no displacement
Displacement Scale¶
Vary the amount of displacement
Terrain Detail Map¶
Apply a normal or bump map to the entire terrain. Useful if you are using a non-TrueTERRAIN terrain with a height map and want to use the normal/bump/displacement map for extra detail in the shader.
Detail Map¶
The normal/bump/displacement map to use for the entire terrain
Detail Type¶
Choose between normal or bump (black and white, could technically also be displacement)
UV Source¶
From where to grab the UV Map. If using a geometry nodes create object you will want/need to choose Attribute and select the stored UVs attribute.
UV Map¶
The the UV Layer of the mesh to use for mapping the terrain detail map onto the mesh.
UV Attribute¶
The the attribute of the mesh or geometry nodes that has stored UV values to use for mapping the terrain detail map onto the mesh.
Location¶
Translate the terrain detail map
Rotation¶
Rotate the terrain detail map
Scale¶
Resize the terrain detail map
